Gameplay - I suggested during the demo phase that the buildings serve some further purpose, I still feel the Church especially is a lost potential.You are all they could find" I can do better, I'm sure you can too. Just a short thing to tie it all together "After years protecting your uncles sheep from marauders, Jacob's Rest influx of raiders has the mayor calling for aid. Gameplay - An opening blurb and image to match, perhaps per region or at the very least on game loadup.UI - Upgrade Player menu's REFUND button requires a "Are you sure? Y/N" addition, I sobbed a little when accidentally mashing it.UI - While upgrading towers an indication of the upgrade benefits would make things more clear, namely Damage 10>12 / Range 12>16 / Ratio(RPM) 40>50 for AK-47 Lv2 for example. UI - In the space to the right of tower statistics, perhaps either a Tip for optimal usage or a short description, such as "short range low dps high rpm allowing for fast clearing of high speed targets" or "have at least one of these to deal with long range enemies" or "Zeb is dead, here's his rifle.Perhaps flash this between runs or only appear between runs as it seems superfluous to be sitting there permanently UI - Bottom left "Get closer to Highlighted areas" is permanently displayed.A few matches in some suggestions for Gameplay and UI: Having loved the demo I'm very happy to now own the full title.
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